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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Lost Clan, In an ancient world of magic and might the ruthless warlord Palan tears throght the heart the land leaving nothing but destruction, fear, hate and you. Avange your clan by becomming the most powerfull caster of all.
Deploy pre-built tools that crawl websites, extract structured data, and feed your applications. Reliable web data without maintaining scrapers.
Automate web data collection with cloud tools that handle anti-bot measures, browser rendering, and data transformation out of the box. Extract content from any website, push to vector databases for RAG workflows, or pipe directly into your apps via API. Schedule runs, set up webhooks, and connect to your existing stack. Free tier available, then scale as you need to.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
A collection of number placing games requiring the use of logic. The primary game is Su-Doku but Su-Doku variants and other logical games will be added. The software will be a helper application to aid finding solutions and also a puzzle generator.
A software to browse "Knight and Wizard" documentations, keep it up to date and manage your characters. "Knight and Wizard" is a free RPG to play with friends around a table (not a computer game).
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Architettura per estendere le potenzialità del Bluetooth. Permette di far comunicare diversi utenti che abbiano il software, ma non solo alla distanza limite del Bluetooth perchè ognuno può fare da "ponte" per allungare la portata del Bluetooth
The Sudoku Solver is a project managed in Java programming language using open source choco (http://choco.sourceforge.net) constraint programming library which solves given Sudoku puzzles.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Our goal is to provide a software of Role Playing help.
This will contain :
-Caracter creation
-Scenario management
-Combat resolution
-Events generation
Whe hope to make it independant of the role playing system.
FaTBloG - Falling Tetriminoe Block Game is a Tetris-Clone written using the Java Programming Language deployable as a standalone application or as a web service using Java Web Start.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.