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RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
An API for the soda constructor application at sodaplay.com. Create models from scratch, or modify models that already exist. This API automates the tedious parts of model making so that you are only limited by your imagination, not your patience.
This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros.
It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.
Rebbeca, the abbreviation of "Redios, es Blood Bowl en código abierto", is an application to create and play board games, such as Blood Bowl, on a computer.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Create boardgames and play online. Is there a board game you love but it is not available online? Do you want to play a game with variant or home rules? This software helps you achieve it [v0.8 - usable but not fully developed]
Quantus will be a heavily teambased, tactical multiplayer shooter. It will incorporate elements from rts and fps genres to create a game in which you must work closely with your teammates, performing diverse roles under the orders of your commander.
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Open C++ remake of famous Microsoft game "Rodent's Revenge" (1991) made with SFML(2) library and under GPL3 license. Note : the repository is now hosted on Github : https://github.com/pierreyoda/o2r
TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
The Dynamic Environment Roleplaying Project is an effort to create a more usable, more open, more efficient, more 3D means for playing tabletop role-playing games on the Internet.
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
This software provides a stable fully free and GPLed master server for the closed source Doom Source Port Skulltag. This allows users to create their own private server lists without the bureaucracy of the source port and gives people freedom.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
The Skrupel KI Extension is an extension for the browser-game 'Skrupel' which provides the option to play against KI-based enemies. The aim is to create a class-based KI to enable other developers creating their own KI-players.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
Libre Card Game is a free, open source and liberally licensed strategic/trading/collectable card game. Included in the project is code to generate SVG and PNG card images from an XML description. Also includes over 250 cards for the Libre card system
GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.
Insomnia is an quasi-3D videogame designed for windows that features a Clock Tower style control scheme. It uses music, bitmaps, videoes, and GDI to create an immersive videogame environment. Game Includes gameengine, data, and drag-drop editor.