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TkMOO-SE is the evolution of TkMOO which is a multi-platform MUD/MOO client written in TCL. We are incorarating the latest advances in MOO including full MCP 2.1 support.
The original source can be found at www.awns.com/tkMOO-light
The Kava Telnet Application is complete telnet and SSH application featuring pluggable modules for easy customization. This is an up-to-date "fixed-and-patched" fork of the fantastic JTA project by Matthias Jugel and Marcus Meissner.
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
A multi-player minesweeper server, and the ability to play via telnet gives it a geeky edge. The game can be observed through a web interface by other spectators.Written in java.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
php based board game server daemon. Initial game support will be for a monopoly(tm) clone. Other board and card games will be added. Will support ascii (telnet) play and front ends.
A gathering spot for terminal emulators written in RealBasic and specifically mud clients. As a starting point, we provide RB Terminal Emulation Suite, an extensible frame work for developing terminal emulator clients.
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Quickfry MUD is focused on going back to the roots of MUDing. In essence, login, explore, and have fun. There is no steep learning curve like the majority of current MUDs. We will have several neat features, notably bots who hold a grudge.
PMC is a text based mudclient written in perl, utilizing GNU readline, supporting SSL, the MudClientProtocol including local editing support, full telnet negotation support, ANSI support, and is highly extensible.
HavokMUD - Havok is a text base MUD written entirely in C. Havok has followed the diku family tree (Diku, Silly, Dale) to become a very modified and unique MUD . Our goal is to create a stable, fun filled, newbie friendly environment.
telnet:\\havok.beirdo.ca port:6969
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
IceMUD is a Java based MUD based on CircleMUD. It currently supports telnet connection, but in the future will have a Java library available for Java based clients.
The aerth-mud project is designed around a need for a better multi-user dimension/dungeon (mud). Please telnet aerth.gotdns.com port 7777 to view a live demo. If you have any ideas, please visit the feature request area.
SClient is an small and fast mud client to be used under X Windows.
It\'s designed to be easy to use, so even an newbie can use it without problems but yet so powerful that the most experienced mud addict will find it usefull!
NetAnt is a Java-based game, using ideas from a popular online website where people build ant colonies and have them fight each others. The progarm is a server which people telnet to, but GUI clients can be made easily.
Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.
Kmc aims to be a mud client that is easy to use but powerful. The two top priorities are power through scripting and configurability, and user comfort. Features ANSI, mud profiles, logging, command history, split/full screen mode and scripting via Perl.