Showing 120 open source projects for "radius server code"

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  • 1
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    ...In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster. Removal of overly specific gameplay code, such as enemies and weapons. Merge of modules into a single package. No more DLLs, just a single executable for client and another for server. qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects.
    Downloads: 0 This Week
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  • 2
    JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers). The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
    Downloads: 2 This Week
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  • 3
    Glowstone

    Glowstone

    Customizable and compatible open source server for Minecraft

    A fast, customizable and compatible open-source server for Minecraft: Java Edition. Glowstone is a lightweight, from scratch, open-source Minecraft server written in Java that supports plugins written for the Bukkit API and its major forks, Spigot and Paper. The main goals of the project are to provide a lightweight implementation of the Bukkit API and Minecraft server where exact vanilla functionality is not needed or higher performance is desired than the official software can deliver....
    Downloads: 3 This Week
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  • 4

    Crossfire-Weather-Patch

    Crossfire RPG Game Weather Patch -- Now a branch on the official repo!

    This patch set has been migrated into a branch in the Crossfire RPG Game repository, where it will hopefully have more eyes on it and progress faster than the speed of me. See https://sourceforge.net/p/crossfire/crossfire-server/ci/weather/tree/ for the current server code, https://sourceforge.net/p/crossfire/crossfire-maps/ci/weather/tree/ for the map changes, and https://sourceforge.net/p/crossfire/crossfire-arch/ci/weather/tree/ for the archetype changes.
    Downloads: 0 This Week
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  • 5
    BeeStation-Hornet

    BeeStation-Hornet

    99.95% station. 0.05% bees

    BeeStation-Hornet is a SS13 fork known for its "99.95% station, 0.05% bees" ethos—offering robust RP gameplay, managed antag behavior, and solid mechanics rooted in tgstation framework with its own unique tweaks. You will find BUILD.bat in the root folder of BeeStation, double-clicking it will initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile (particularly the first time). Unix users can directly call ./tools/build/build. You'll also want to edit...
    Downloads: 0 This Week
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  • 6
    nCine

    nCine

    A cross-platform 2D game engine

    nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011. Source code is released under the MIT license and is available on GitHub. Visit the donate page to discover different ways to support and sponsor the project. Join the Discord server and meet the community of developers, users and players. Indent with tabs (4 spaces) but use spaces for continuation line alignment. Pascal case for classes, enumerations, typedefs and constants. ...
    Downloads: 4 This Week
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  • 7
    Planimeter Game Engine 2D

    Planimeter Game Engine 2D

    Planimeter Game Engine 2D - LÖVE-based game engine for Lua

    Planimeter Game Engine 2D - LÖVE-based game engine for Lua. Planimeter Game Engine 2D was designed for multiplayer-first game experiences and to bring professional-grade game engine features to the hobbyist community. It is the most feature-packed game engine you've ever heard of, and provides more functionality out-of-the-box than most other competing game engines.
    Downloads: 9 This Week
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  • 8
    Ryzom
    Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
    Downloads: 6 This Week
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  • 9
    Enemy Territory: Legacy

    Enemy Territory: Legacy

    Based on the raedwulf-et project

    etlegacy-deprecated is the archived version of ET: Legacy, a community-driven project that maintains and modernizes Wolfenstein: Enemy Territory, the classic team-based WWII multiplayer shooter. This legacy repository contains older iterations of the codebase, which aimed to preserve the original gameplay while improving security, portability, and performance on modern systems. Though deprecated in favor of the active repository, it offers insight into early modernization efforts and is...
    Downloads: 8 This Week
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  • 10
    FPS Sample

    FPS Sample

    A first person multiplayer shooter example project in Unity

    The FPS Sample was created for internal validation of features and packages available at the time of Unity 2018.3 and is available for download including all assets. Game code that includes unsupported custom netcode with an authoritative server architecture supporting up to 16 players (not recommended for use in production). It’s intended as a source of inspiration and learning for intermediate and experienced developers using Unity 2018.3 or Unity 2018.4 LTS releases. It’s using experimental tech. Please note that the project is not supported and we highly recommend upgrading to supported packages if you wish to use parts of the project as a starting point for your own. ...
    Downloads: 5 This Week
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  • 11
    VOREStation

    VOREStation

    The codebase used by the VORE SS13 server, based on Polaris SS13

    VOREStation is a derivative of the Polaris branch (itself branched from Baystation12) of Space Station 13, known for embracing a unique roleplay tone and maintaining an independent, creative code identity—including assets under CC BY-SA licensing. If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC. Finally, to start the server, run Dream Daemon and enter the path to your compiled vorestation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. ...
    Downloads: 0 This Week
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  • 12
    Baystation12

    Baystation12

    Baystation's flavor of Space Station 13

    Baystation12 is a distinct gameplay-focused SS13 codebase emphasizing deep role-playing, lore cohesion, and immersive narrative set aboard the SEV Torch, with a dedicated developer and player community. For our purposes, the difference between these two licenses is that the AGPL requires you to make your source code available if you are hosting a game that uses Baystation source code in any way. The GPL instead allows you to (usually) remain closed source. Distinct lore tied to the Expeditionary Corps and futuristic frontier life. Requires specific BYOND build versions (e.g., 516.x) for server compatibility.
    Downloads: 0 This Week
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  • 13
    Aurora.3

    Aurora.3

    The code for Aurorastation's new base, forked from Baystation12

    Aurora.3 is the codebase for AuroraStation, a heavily roleplay-focused Space Station 13 server set aboard the megacorporate starship SCCV Horizon, building upon a Baystation12 fork with rich lore, Discord integration, and MySQL-backed data systems. If you wish to develop for our codebase, please take a look at the guides under .github/guides and the github wiki, as they outline the guidelines for contributing to our codebase, which outline both the process for and the guidelines you must...
    Downloads: 0 This Week
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  • 14
    NettyGameServer

    NettyGameServer

    A mobile game distributed server implemented using netty4.X

    A mobile game distributed server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication, supports rpc remote calls, uses mybatis3 to support db storage sub-database sub-table, supports asynchronous mysql Storage, update the reids cache synchronously when the db is saved. Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part of the data dictionary code. ...
    Downloads: 6 This Week
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  • 15
    MMOWGLI

    MMOWGLI

    Massive Multiplayer Online Wargame Leveraging the Internet

    MMOWGLI, the Massive Multiplayer Online Wargame Leveraging the Internet, enables collaborative thinking and innovation. Players build Ideas and Action Plans together on the Web. Play the game, change the game! MMOWGLI is a message-based game to encourage innovative thinking and collaboration by many people, connected via the Web. It has been used to study a number of topics... starting in 2021 and beyond. Years of funded support by Office of Naval Research (ONR) and more than a...
    Downloads: 0 This Week
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  • 16
    ...Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code. After that the transaction stuff is added which basically means the server is broken. Ultimately I've moved to GitHub, where the development may or may not continue. We'll see. This is a final goodbye.
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    Downloads: 1 This Week
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  • 17

    Open Game Panel

    Web based Game server control panel

    OGP has moved to GitHub. The source code hosted here is obsolete and is no longer being updated. Please visit our GitHub here: https://github.com/OpenGamePanel/ A PHP webapp (formerly known as hldstart2) used to manage server softwares, such as, Halflife1/2, UT2004, UrbanTerror4 and Warsow (and many more). Powerful features, great for game server companies, and single users.
    Downloads: 0 This Week
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  • 18
    Quake C

    Quake C

    Quake C mods and support - SSQC / CSQC

    Modifications to Quake C, code help, original progs 1.01 and 1.06 sources, other clean source repos. Server side (SSCQ) and Client side (CSQC) included.
    Downloads: 0 This Week
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  • 19
    Apollo Station

    Apollo Station

    The best code this side of the galaxy

    ApolloStation is a community-driven SS13-derived codebase aiming to evolve the genre. Though specifics are sparse in the repo itself, it builds on SS13 principles with an emphasis on modularity and maintainability.
    Downloads: 0 This Week
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  • 20

    smartblob

    tiny code, html webcam game or plug brain in each blob, java server

    ...The gameplay is better experienced in 0.2 which is controlled with the mouse so you dont have enough freedom of movement compared to webcam. This small file contains its own source code including occamserver, a tiny general java server I built which I'll adjust to allow http streaming connections to stay open for faster ajax than a new web call each time. The reshaping and bouncing physics is by springs.
    Downloads: 0 This Week
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  • 21
    Sensa

    Sensa

    Android, DOS, FirefoxOS, Linux, MacOS and Windows all in one..

    Sensa is not an operating system, is a work environment compatible with Android © 4.4.4, Firefox OS ©, Linux Ubuntu 12.12 ©, MacOS Classic 7 ©, MS -DOS © operating systems, and Microsoft Windows 8.1 ©; whose distribution is free, and with source code available under GNU GPL 2.0 license .
    Downloads: 2 This Week
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  • 22

    evilrpg

    plugin-based RPG manager in C++ and Qt5

    ...evilrpg itself is going to be under the BSD license supporting Windows, Linux, and (hopefully) Mac. Support is also planned for Android, and possible IOS if the community supports it (code is portable).
    Downloads: 0 This Week
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  • 23
    JSkat
    JSkat is an implementation of the German card game Skat in Java. You can play over the internet on the International Skat Server against the strongest Skat AI players known today or against other human players. We moved our source code to GitHub. Please clone the source code from there: https://github.com/b0n541/jskat-multimodule The latest release can also be found there: https://github.com/b0n541/jskat-multimodule/releases
    Downloads: 0 This Week
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  • 24
    Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API. Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
    Downloads: 0 This Week
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  • 25
    Battlefield Bad Company 2 MASE

    Battlefield Bad Company 2 MASE

    Battlefield bad company 2 Master server emulator + Server R34

    ...NO bots and as the things stated, wont will be soon... just on Xbox has onslaught, the ONLY mode what it has bots, but on PC there is not any not even the onslaught gamemode, there is DM,RUSH,CONQUEST,SQDM,SQRUSH gamemodes. Just and only. THE PROJECT NOT CONTAINING *ANY* OF THE ORIGINAL CODE FROM THE GAME!!! IT IS AN EMULATED PROGRAM! WHAT IS MIMIC THE SERVER CODE, AND MAKES IT POSSIBLE TO PLAY OFFLINE, IT IS PERFECTLY LEGAL TO USE THIS CODE! Credit goes to the original programmer of this code!(THE ZAPETH, and all other who made the dedicated server from scratch) For how to install this, and setup client check the tutorial under the "files" section here in sourceforge page!
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    Downloads: 13 This Week
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