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JimmyGo is an SGF viewer (games of Go) for the J2ME platform, designed to run on phones and PDAs as a MIDP/MIDlet. It downloads games over the network, manages a small local database of games, and displays the games. Includes a minimal SGF parser.
A Perl program that trims the statistics.csv file (generated by Battlefield Server Manager, http://blackbagops.com/bf1942/index.shtml) to exclude log entries older than x days, for use by Venkman's BFStats log parser, http://www.mkoehler.de/bfstats
A set of functions written in PHP and organized in classes, that will assist users in connecting to the servers of Ensemble Studios Online and gathering information such as statistics.
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LAN log parser for counter-strike can be used to convert multiple names on log files to one name for every player.
psychostats and HL stats don't work on LAN because of "wrong" WON IDs. and the nametrack doesn't work too, because of those nickfakers
The tribes console log parser is a perl script that will parse starsiege tribes and tribes 2 console logs. The parsed data is stored in a mysql database, and can be retrieved over the web with a supplied php file.
Chrono-Stats is a Half-Life:Counter-Strike log parser. What makes it unique from any other, is the built in web panel. It lets you update stats, configurations, and the look of your stats, all through a web based admin panel.
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
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This is a counter-strike log analyser. It is composed of a ANSI C daemon, and a set of php scripts to display. The daemon parses half-life server log files or in real time to extract data to a mysql database. Then, php client diplays.
hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.