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Mathgam is simple mathematical game aimed for children from 4 to 12 years and anybody who wonts to improve his basic math skills. It supports double player on single computer. Made for .NET/Mono. Have a fun!
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
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idademicro é uma aplicação de terminal/console que mostra a idade micronacional de um praticante do micronacionalismo. A aplicação é escrita em C# usando Mono e é totalmente compatível com Windows tendo o .NETFramework instalado.
You can use your ION Drum Rocker as midi device in your PC with this program.
Also you can edit midi notes associated with drum kicks.
You need install .NETFramework 2 and MidiYoke for use.
Hallow[Online] is an open source 2D MMORPG written in C# using the following wrappers: Irrlicht.NET (rendering), irrKlang.NET (sound/not open source), MySQL Connector, and various libraries that are packaged with the .NETframework!
...The Tamagochi has a lot of attributes and there are lots commands in the program. The language of this program is Hungarian. This program's platform is independent, but you need the .NETFramework 2.0 to play with it
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AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NETframework and supporting both the OpenGL and Direct3D APIs
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NETframework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
.Game Framework aims to build a strong, fast, mutil-platform, standard framework for developing games, based on .NetFramework.
see http://www.dotgame.org
A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
A .NETframework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.