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SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software.
It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
...The same options are available for single game (hunting, assault, defense, adventure). For full board rules see game site (warnards.ucoz.ru). There is only russian version of rules now, but it may be translated by Google. Computer version of WarNards based on PHP and has both web and text interface. It is multilaguage and now translated into English and Russian. On-line game: http://warnards.co.cc
tkmrm is a game of guess and deduction you play against the computer. The GUI version has a TclTk/BLT interface, is fully playable plus in-program docs. Everything is useable from keyboard. Additionally, a textconsole-only version is provided.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime...
...The project is has been in the design and brainstorm stage for approximately two months and is now in development:
1: Functional GUI which allows all elements of YGO gameplay. This stage will allow users to explore the interface and perform all actions available in the YGO card game. This stage also will not contain images of each YGO card; rather, words will be substituted for images.
Estimated time of completion: Mid November
(See the CHANGELOG file)
2: Fully automated GUI with all actions scheduled and handled by the computer. Users will only have to select options off of a menu.
3: Full simulator with images, AI and multi-player (hopefully including LAN, Internet, and local).
AlphaChess is a new generation of computer chess program. It offers several advanced fonctionnalities while still remaining intuitive and easy to use which makes it the perfect solution for all your needs.
This application is designed to facilitate the hosting of minecraft servers on a single computer and managing them remotely through a Java applet or jar interface.
UPDATE (19 Oct, 2012): As you can probably tell, this project is no longer maintained. If you wish to alter the source code, feel free. If you would like to contribute to the project, email me at raenottingham at gmail dot com and I will add you as a contributor.
Chiron allows to monitor and analyse performance on rowing machines. It displays the force curve of the stroke and values like speed and stroke power. It connects to concept2 rowing machines by connecting the sensor plug to the soundcard.
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This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
This is a computer version of the ever popular game of Ludo created in java . It has multiple human player capability in the same interface along with computer player capability and onLAN and online multiplayer capabilities .
OAR (Offender Acknowledgement of Responsibility) is to provide a multi-therapy approach to the problem of recidivism in our current penal system, using open-source software.
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
Web interface for managing Never Winter Night servers. This interface provides many features for monitoring and controlling multiple servers on the same computer. The interface provides support for nwnx and has an interface for running database queries.
Implements a graphical interface and backend for playing and managing a game of Go (http://senseis.xmp.net/?RulesOfGoIntroductory) between a combination of human and computer players. Includes support of standard protocols, such as GTP and SGF.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
This project is a complete re-write of the game. It will support better graphics and animation than the original. It will have a pluggable "brain" interface for computer players so that new opponents can be added easily.
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
A game loosely based on the 1990 game by Sid Meier "Covert Action"
This is an open source game currently in planning stages being written in Java, that is loosely based off of the excellent "Covert Action" released in 1990.
You are a secret agent serving a government of your choice and you are responsible for bringing down some of the biggest criminal plots
The plan is to have a visually appealing functional game, in it's early stages there is no graphical interface or feedback and is entirely text driven. Sometime in the future a functional GUI is...