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Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
LAN log parser for counter-strike can be used to convert multiple names on log files to one name for every player.
psychostats and HL stats don't work on LAN because of "wrong" WON IDs. and the nametrack doesn't work too, because of those nickfakers
LANCon is a LANParty and LAN Tournament management system which helps organize and run a LAN Party or Gaming event. LANCon is written in ASP (VBScript) and doesn't require a Database since all data is stored in XML.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
ALGUL is an addon to the Allegro library. It's goal is to provide its users with a way to use a simple XML-like input format to define the GUI layout. It should also work with user defined GUI elements and together with other GUI addons.
libd20 aims to implement the d20 4e rules, in a way suitable for use in software projects -- due to licensing issues with the d20 rules, it will not include certain things, such as a reward system or leveling rules.
FantasyBowl is a desktop game based on the famous war game
BloodBowl from GamesWorkshop. It includes a complete team editor,
allows games by Internet (planned) or versus IA (planned) and has full XML based data
system.
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This project aims at building an application for helping LARP (Live Action Role Playing) association in maintaining their character sheets (PC - Personal Character - or NPC - Non-Personal Character) either on-line or off-line, using XML definition files.
The tribes console log parser is a perl script that will parse starsiege tribes and tribes 2 console logs. The parsed data is stored in a mysql database, and can be retrieved over the web with a supplied php file.
Q3Plugs.NET is a set of .NET Classes which allow you to query game servers and interact with the game itself. Its not just another query tool.
Use it in websites, xml webservices or Windows/Linux applications.
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
Dungeon Shell is a shell for D20 Dungeon Masters. Simple commands allow DM to manage a game session and track characters and monsters statistics. It is written in Java (1.4.0 at least). Data is stored in XML and you can script it with j[p]ython.
Chrono-Stats is a Half-Life:Counter-Strike log parser. What makes it unique from any other, is the built in web panel. It lets you update stats, configurations, and the look of your stats, all through a web based admin panel.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
mssd is a modular socket server written in Perl. It\'s primary purpose is to be used with Macromedia Flash clients using XML, but it provides a plug-in architecture which theoreticaly allows any TCP/IP protocol to be implemented.
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
This is a counter-strike log analyser. It is composed of a ANSI C daemon, and a set of php scripts to display. The daemon parses half-life server log files or in real time to extract data to a mysql database. Then, php client diplays.
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).