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Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
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PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
A desktop lifestyle change simulation. What if there were a collapse of infrastructure? How well would your lifestyle hold up? What changes can you realistically make to your life so that your household is resilient in the face of catastrophe?
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
JDPlay is a jni library and a remote controlled exe for launching DirectPlay games from java. The jni library is for easy usage on windows and the exe is for launching via wine on linux. JDPlay originates from Coopnet (http://coopnet.sourceforge.net).
Trading Agent Competition (TAC) is an international forum designed to promote and encourage high quality research into the trading agent problem.
The TAC SCM open-source software consists of a Java-based Game Server and and library for developing agents.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
*** NO LONGER MAINTAINED ***
The Inform 7 Feature for Eclipse is a set of plug-ins which will support cross-platform development of interactive fiction projects in the Inform 7 language. The current version is tested under Linux and Windows.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
Sudokumat is a software that allows to easily create and solve sudokus of different levels of difficulty. It is possible to create your own "pdf-sudoku-book" with as many sudokus as you want. Every sudoku is solved within milliseconds.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
14th Stadium is a software that allows to develop systems for an italian game named "Totocalcio". Any main features are historical archive browsing and conditioned and/or historical archive based columns reductions.
This project try to build a set of software tools to manage a board role game: <ul> <li>Create and store Character Sheets</li> <li>Journal your game</li> <li>Move the player around the scene on your screen</li> </ul>