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Echecs is a chess game with multiple user interfaces (actually 2D graphic mode and text mode are available). It can be played on the same computer by 2 humans. Network and non-human player functionalities are under developement.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
A commandline shell environment for the webgame travian.
Enables the user to enact building plans, send resources, train troops, issue raids, and coordinate attacks.
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TGA is a program that solves life & death problems in the ancient board game of GO. It's estimated strength is on the border of kyu/dan level. Program is commandline oriented, inputs and outputs are demanded/given in SGF.
WAR3Proxy is a Warcraft 3 (ROC+TFT) Proxy Server. Currently it allows your Warcraft 3 client to connect to a B.NET server or pvpgn, and it will proxy both the chat and game connections. It will be extended into tunneling these connections.
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HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non brute force). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
The KOTOR ToolSet project aims to develop a set of GUI tools for modding the Star Wars: Knights of the Old Republic series video games, based on open file format specifications by BioWare.
Diurna is a command-line program intended as a complement to the common Date program found on GNULinux systems. Diurna converts the system date from the modern, to the ancient Roman form complete with latin and roman numerals.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
A PL/SQL based Sudoku puzzle solver. The initial objective of the project was to demonstrate how complex problems can be solved with relatively simple solutions using SQL. It is now a fully working utility able to solve the most difficult puzzles.
libnamegen is a library to generate real and fantasy names out of databases (text-files).
The goal is to enable games, RPG-character generators and name-list generators to easily support different languages and their name-creation system.
Sudokulib is a small C++ library for generating and solving sudoku puzzles. The projects also contains a small sudoku app for Linux and Windows systems. The subproject MobileSudoku is a J2ME-Version. It should run on all recent mobile phones.
RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
diceShop is a perl commandline dice expression interpreter. It handles complex expressions - add, subtract, multiply, divide and exponents. it understands things such as 2d%, 2d%% (2d10000) and even 2d4d6 (2d4 lots of d6). a gui is being planned also.