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nan2D is a small direct3d powered game engine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
TheBreed ist ein kleines, deutsches Text-Adventure, das in C++ entwickelt wurde.
TheBreed is a small, german text-adventure, which was developed in C++.
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The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
Star Trek Klingon is a console mode space shooter. You are a small vessel sent by the Klingon High Council to the Delta quadrant to rid the galaxy of the Borg plague: you are the first line of defense. You must evade asteroids, lightning bolts, and of cou
This project will provide a few tools for Quake3, both for clients and servers... These tools are no more than small helpfull utilities that I create as a hobby on my free time... for example, small rcon tools, a winamp/xmms controller, irc bots, etc
Yes, this will be yet another Bomberman-Clone. But it will also be different... and better ;). The target langauge will be Java, as well as an application as an applet to be easily startable with a browser. Some other goodies like a small web-server (to p
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
A small, extremely efficient, core server for Tiny-style MU*s.
Core language is LISPish, will support something much like MUSHcode as well, other languages potentially to come down the road. Server is multithreaded and multiplatform.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes
many graphical improvements and new game features. In it, you must maneuver
a small vehicle around a world and collect powerups while avoiding obstacles.
GtkParticle is a small graphical simulation of some point masses undergoing elastic collisions in
a 2-D square universe. Statistics of pressure and energy are reported, particles are colored dynamically
by their relative mass and can be added or removed
JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
Simple Real Time Strategy Engine provides a simple way for creating Java multiplayer games that can be played with a small delay between users action the actual response in the game.
The programmer can focus on his game and the engine does the communica
Golf Statkeeper is a program for entering/maintaining golf scores and calculating/viewing statistics. It has a web interface. It was designed for small-time use on a local disc golf course, but will probably grow in the near future.
The aim of REAL is to develop a close to real life tactical combat simulation with a high level of realizm based on 3D first person shooter. The first stage of the project will be focused on developing a small engine and level editor.
Real time strategy with small soldiers and very realistic battles (1000+ soldiers involved). Also emphasises automation of economy rather than having to micro-manage troops and resources.
TinyLIB is an emulation layer to make all platforms look the same.
It is very small and meant for game development. TinyLIB provides a
subset of GLUT/OpenGL, OpenAL, bsd sockets, and the C standard library.
[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
Another Space Shooter is at the moment a small top-scrolling space shooter engine. I'll be adding content, scoring, and "power-ups" slowly in hopes beating it into a full fledged game.
A collection of various small perl scripts used by my Quake clan homepage (http://www.ndc.sh), including player statistics and real time server usage information.
JAGE is a OS-Independent project. Its highly modular and full of design patterns. The first step is to create a small tile-based Strategy-Game. Hope of your help...