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Tiny Flash ActionScript Speed math program to train rapid multiplication and addition. Good for any age who wants to improve arithmetic and general maths skills. Quick mathematics is useful.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
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Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
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The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
NZ Calc is a Calculator for NukeZone, it can calculate attacks/research/building, and it will also keep up with all the turns/morale/satelite power you gain, and use these for attacks/research/building, during calculation.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
Road traffic simulator/game with lots of vehicules, different drivers characteristics, accidents, detours, manual or script-driven traffic lights control, pedestrian traffic, road-works, and plenty more! Solve your simulated traffic-jams problems!
Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.