Showing 392 open source projects for "java time"

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  • 1
    Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
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  • 2
    Empire is a multi-player game of global exploration, development and conquest. Players (nations) connect to a common server, and continue movement time units, move units and exchange correspondence with other players using mail, news or radio (chat). A t
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  • 3
    Imperium Mundus is a real time strategy game written in pure Java (Java 2 SDK 1.4.2). The game objectives are many: hold your own territories, capture enemy territory, establish or join strong alliances, conquer the whole world or just try to survive.
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  • 4
    This an alternative Java Client for the Hyperiums Game
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  • 5
    This program will attempt to assist a game master in managing his or her campaign world. From managing NPCs as you play, to combat management and automatic treasure rolls, this program is intended to save the GM time.
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  • 6
    In time a startrek turnbased strategy game spanning over several platforms and technologyies.
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  • 7
    Graphic RPG MUD with Java. Fork of Wotlas.sourceforge.net. Maps with 2d Tiles; Editor to draw tile maps; Adding RPG features; Adding spells (such Time Stop etc); Jython support to add items and NPC(easy script); New exciting combat system!
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  • 8
    We are creating 4 games in which players create their own unique kritters. See our home page for more info. Being created in Java, Python and GOaL.
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  • 9
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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  • 10
    RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
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  • 11
    A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.
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  • 12
    Raw War is a RTS (real time strategy) game focused on ease of expansion and customizability through its open source licensing and modular design. Features planned are: - Loadable maps & terrain schemes (eg. desert, jungle). - Loadable map objec
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  • 13
    The JOS-RTS will maximize the advantages of the maturing Java language in order to create a game that is both entertaining and a demonstration of the advances made in this technology over last few years. Please see our website for more information.
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  • 14
    LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
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  • 15
    A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
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  • 16
    The JSChess is JavaScript Chess. It completely real time, java-or-activex-less, platform independent version of chess.
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  • 17
    An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
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  • 18
    PeaceCraft is a Real Time Stategy game that will attempt to adapt the Java Gaming Profile also known as the JSR-134. PeaceCraft is intended to be a "real" Java-based non-applet game that can be played across all platforms.
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  • 19
    A framework of Java components for building applications that operate on the popular Squawkbox/ProController protocols used for Internet real-time Air Traffic Control and flying simulation. The big networks are VATSIM (www.vatsim.net) and IVAO (ivao.org)
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  • 20
    Real-Time Strategy war game. Written in 100% pure Java (J2SE 1.3). It's fast, has nice graphics, and pretty addicting game of world conquest!
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  • 21
    First main goal: to revive the video game LandStalker and then WorldStalker...
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  • 22
    This program shows the time elapsed since its first run in a particular directory. I've written it because I believe that people trying to get away from their addictions may find it useful to see how long they managed to, until now.
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  • 23
    This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more. This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
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  • 24
    This project aims to create an enhanced, modular extensible TetriNet implementation in Java. Now you can play Tetrinet any time, everywhere with anybody!
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  • 25
    'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
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