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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Plague is a text base zombie apocalypse RPG game. It is made using Java with the compiler BlueJ and it is DOS driven. its started by typing "java Base.class" or running the batch files that are included
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )