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C4me aims to provide a convenient way of editing XML files (and, in a distant future, even more modding-related files) for modifications for Sid Meier's Civilization 4. It's now in its infancy and not really usable - join and help changing that!
This project uses Ardor3D to create a space based real time strategy game. You fight for the control of planets which build new attack ships for you. It is inspired by games like Eufloria, Galcon and Sins of a Solar Empire.
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A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.
MNGEdit is an music editor (and player!) for the music files used in the Creatures 2, 3 and Docking Station games by Creatures Labs. Developers may also use the underlying libraries for their own projects - MNG is a scripted, sample-based music syste
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You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Insomnia is an quasi-3D videogame designed for windows that features a Clock Tower style control scheme. It uses music, bitmaps, videoes, and GDI to create an immersive videogame environment. Game Includes gameengine, data, and drag-drop editor.
JGameLibrary is LGPL library in Java for games or any other desktop applications. It (will) include preferences editor, I18N, other common routines for applications, physics and graphics engine.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
Simple tool to practise chess openings. A presentation with a screenshot is available here : http://kwartik.wordpress.com/chess-openings. Requires under windows a PERL interpretor (like strawberry PERL) and a UTF8 editor with support for chess fonts.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Creazione di un MUD giocabile realtivo al mondo di Harry Potter con annesso un forum di tipo SMF E' stato già creato un editor di livelli (dungeon) in Adobe Air.In http://www.giratempoweb.net/forum/mappa.php dopo la registrazione lo si vede all'opera.
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
A project aims to build a open source platform and game engine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future