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Wyvern is a console tool to make text adventures. It is programmed in C, and developed for Windows and Unix-like operating systems. Official site currently @: http://www.jonathantoddskinner/wyvern.html
Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
Pruebas is an open source game mix of text adventure and RPG written in Microsoft QBasic (under MS-DOS 6.22) that uses keyboard. Runs natively under MS-DOS and compatible OS like Windows (use emulators like DosBox to run it under BeOS, Linux, *BSD, etc).
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This Project provides modules for php-irc bot and php-nuke to run an IRC based NWoD Vampire game, with character sheets handled in php-nuke. The package shown here was previously used to run the "Vampire the Rebirth" irc setting.
1- Cronus is a project, that the main goal is do an emulator using eAthenato run with bRO. Why?: The most brazilian people dont have conditions to download sakray and kRO, so this project is to this public.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
playsh is a narrative-driven "object navigation" client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys.
The game is designed to be a community of users looking to have fun by living in a virtual (to be 3D) world. They can use expansions provided in the Home Page to do more. We are discussing how this project will run and work at freeniverse.forumsplace.com
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
Mcube is designed to solve 4x4x4 Rubiks Cubes (AKA, Rubiks Revenge, AKA, Master Cube). It is multiplatform, and has both console and graphical support.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.