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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
Humans vs. Zombies is a game of moderated tag. A group of human players attempts to survive a zombie outbreak by not being tagged by zombie players. See humansvszombies.com for more. The HVZ program is a Django application that administrates this game.
Legend of the Wanderer TCG is a 3D Card based RPG. The game will have a unique battle system and some elements that are not in basic card games. The Battle animation is in real time 3D. You will be able to play online.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
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Apprentice 2.0 is the open source continuation of Apprentice 1.0, a popular tabletop emulation software used to play card games over the Internet and most commonly associated with Magic: The Gathering.
This is an independent game development, carried on by a 12 people team (9 developers and 3 graphic designers). It will be a 3d game using on an open source 3d engine .Main targets: develop a full functional game, learn a lot and have fun.
Laberin 2: The last child is a Argentinean game, developed in Unity3D.
This game is a Argentinean Game, developed in Unity3D. The developers team is conformed: Santiago Gimenez with 13 years old, the credits (Extra) is conformed: Jean Silvestre.
The genre of this game is Puzzle, Adventure & Arcade.
This game has not yet provided any public beta.
This is the developer home for Project H.A.R.M.O.N.Y., started on the ponychan.net forums.
(Note, the "homepage" for this project is temporary until a dedicated page is created.)
Destruction Overdrive is an online multi-player game allowing users to design combat ships, then to enter these ships into combat with a number of other players.
This tools will help much Professionals or Simple mappers or modders import own terrains to create addons for popular game "Neverwinter Nights 2".
Will support import/export 8/16 bit maps or images.
CinemaU will follow the development of a film student's rise to fame. The player is cast as a faceless film student, who is in charge of developing both the film studio and the films themselves.
MaNGOS Foundation Database is a content project to expose MaNGOS capacities and functionalities accessible from the DB point of view.
It's an educational project requiring imagination and creativity while his goal is to learn SQL and especially MySQL.
Experimental 3D/FPS engine designed around DukeNukem3d file formats. Started from scratch (not a Build/Duke3d port), uses OpenGL, planned to work on both Windows and Unix variants (Linux, FreeBSD, ...)
YASCC aims to become a fully-fledged 3D RTS engine. The goal of the project is to enable construction of RTS-like games in an easy, cross-platform manner
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.