Fast 2d tank arcade game with multiplayer and split-screen modes.
An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
Digital Psionics develops a variety of scientific and entertainment software.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
Beau Monde Network (founded 1998) is a group of people who take part in various social, sportive and other activities. Our main area of interest is computer games development.
DEEP is a new third/first person shooter, showcasing fine graphics and futuristic robo fighting action!!! The project will be created by RobotMagician of bluedevs (Usnish Majumdar), which means it will take a while to develop.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Pegais is a language to describe interactions between agents and avatars (users); a platform to implement multi-agents systems (MAS) with a physical world interaction (geolocalisation and GIS); Also an online identification and authentification service.
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.
An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
C++ framework built around Ogre3D engine, providing functionnalities for creating touch applications.
A complete tactical, real time, space simulator. This project as 09/31/2011 will be DISCONTINUED at SourceForge. We will move this project somewere and if you happen to get here I'll keep an updated link to the project site as soon as I can.
Simone (or Simulation One) is a simulation platform for global markets and the enterprise. Suitable for training, education, and gaming, it provides a central networked simulation that is both complete and extensible.
An object-oriented application framework primarily designed for high-performance realtime applications, especially games. Yake abstracts interfaces between APIs and provides a wide range of general and application level functionality.
TheRun is a cyberpunk demo in UDK.
We seek to create an evolving world of the year 2070, the Sixth Age of the Earth. An MMORPG based in the Shadowrun world, as complete as technology, inspiration, and skillset will possibly allow. Please visit our website for more details! EDIT - YES, we're still alive and kicking!
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
Unreal mod version of the Virtual Theatre System, a 3D Graphic (Action) Adventure engine where each character can go about his (her) own affairs independently of your actions, where each s... For further info see: http://sourceforge.net/projects/vtsystem
WWIIOLinux, a project to get the MMOG WWII Online to run on Linux with Wine.
The aims of this project are monitoring the multimedia-related software technology and developing an entertaining 3D application.
PSP and the XBOX with plans to get the engine to run on Playstation 1/2 a
A Multiplayer only FPS, created in C# using XNA for the Xbox 360 More info can be found at www.codeplex.com/trafps