OSI-Approved Open Source (185)
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- Real Time Strategy
- First Person Shooters
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Paradise is a multiplayer battle simulation game with a Star Trek theme. It is an enhanced version of Netrek with support for up to 32 players in an expanded galaxy with new ship types, weapons and resources.6 weekly downloads
Variant of Angband using OGRE for 3D graphics, Crazy Eddie's GUI for user interface, and fmod for sound and music.1 weekly downloads
JGFGJ (Just a Generic Framework for Games in Java) JGFGJ is simply a framework to allow developers of simple games to interoperate.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.7 weekly downloads
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.1 weekly downloads
Pluto is a general purpose gaming engine designed to allow creation of moderately complex 2D games. Games are plug-in modules loaded by the core executable.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)4 weekly downloads
Multiplayer action / strategy 3D game - 2 teams, 2 bases, vehicles and fighting. Based on OSG & ODE (since feb 2006). We mainly want to create something that you would want to play sometimes, not the "game of the year". Simple & fun, in other words.
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.4 weekly downloads
A multi user dungeon based on diku/merc/rom source code.3 weekly downloads
a simple 3d game engine , cross-platform , support directx and opengl1 weekly downloads
3D maze that easy to create, hard to get out. Try it on and develop it if you're interested. Great if you join me and make it better.1 weekly downloads
MAMEoX is a port of the popular MAME (Multi Arcade Machine Emulator) system to the XBOX. The main goals of the project are to provide a well documented port with a consistent coding style.58 weekly downloads
The definitive PC clone of Konami's "Drummania" series.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.6 weekly downloads
The objective of the P2People is to develop a P2P collaborative framework and an application to allow people to form "common interest" groups and provide those groups members with new ways to communicate, collaborate and make business together.3 weekly downloads
A collection of plugins for the Decal plugin interface for the MMORPG Asheron\'s Call, all developed in Visual Basic2 weekly downloads
Circle based MUD with alpha character files and a expanding world.1 weekly downloads
A new version from scratch of Solar Empire. We want to produce a more efficient, bug free game with the same concepts and design as the orignal SE.
A realistic military teamplay modification for Tribes 2.
The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source! The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.7 weekly downloads
Spellcast is a game of wizards that fight in a tournament to the death. Each wizard must master spell casting to overcome their enemies and defend themselves from attack.
Ethos is a MUD Server designed in C++ around the STL, with all of the telnet options one might like in a MUD codebase, without all the fluff of skills/spells/etc. Thereby allowing the admins to create their own world.
DeltaMUD is a multi-user dungeon (MUD) gaming server based on CircleMUD which has been enhanced with many programming additions and SQL support. The software now includes many memory and stability enhancements, as well as many additional gameplay options1 weekly downloads