OSI-Approved Open Source (245)
- GNU General Public License version 3.0 (20)
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- Windows (224)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- License: GNU Library or Lesser General Public License version 3.0 (LGPLv3) ×
Karaoke effects creation tool with ASS and Lua.6 weekly downloads
An OGRE scene editor. Also be used to create character and animation.
Personal DLNA media server.
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.1 weekly downloads
Trap 3D, written almost entirely in Java, is currently in Development using NetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.1 weekly downloads
Lost Bot is an IRC Mafia Game Bot coded in TCL. Users register and start off in a 2D city trying to exhort businesses, buying weapons and killing each other. The more respect you gain, the more powerful you are. It will contain a webserver.1 weekly downloads
Now is an engine for adventure games.1 weekly downloads
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.1 weekly downloads
NecroGuild is a guild management and community interaction portal for World of Warcraft. Further
This intends to be a game engine to power several games, the first of them to be Senderos de Jade.
RRS Diplo est un lecteur de flux RSS pour http://www.diplomatie-online.net/ Des fonctions complémentaires seront ajoutées ensuite. RRS Diplo is a RSS reader for http://www.diplomatie-online.net/ Some complementary functions may be add later
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier. Habanero3d is targeted for indie games, and is in development.1 weekly downloads
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon. WS aslo means "Very Very Simple",thus WS is a very very simple game engine. WS is made to be used easily and flexible1 weekly downloads
SGU is an application that centralizes the backup, management and restoration of game saves, which is ideal for users who have games on more than one system or those who like to keep a backup of game saves for system upgrades.
J-Olive is a pure Java physics engine that is compatible with jMonkeyEngine. J-Olive is based on cyclone physics engine described in Ian Millington's book "Game Physics Engine Development".
Weak3D is a 3d engine, includes WeakEngine, WeakEditor, etc... It's used for game developing mostly, focus on DirectX and Windows platform.
A chessboard implemented in java. Therefore available for Windows, Linux and Mac OS. 3D is done using jMonkeyEngine
Funny multiplayer version of the SNAKE game using SDL libraries.1 weekly downloads
This is The Newt Interface. It's an SDL-based object oriented engine that uses a non-specific render. Main features: Physics, Entities, Effects, Terrain, Networking (which I'll possibly implement via RakNet), and a nice toolkit. :D
An attempt to create a standardized map format for overhead games with a reference implementation library.
A Game pack written in C/C++ and SDL. The purpose of this pack is to help new people in C. Currently has Connect 4 Console version.1 weekly downloads
A new engine for the independent development of highly interactive, narrative driven, multiplayer and multimedia capable browser-based games.