OSI-Approved Open Source (245)
- GNU General Public License version 3.0 (20)
- GNU Library or Lesser General Public License version 2.0 (4)
- GNU General Public License version 2.0 (3)
- BSD License (2)
- Affero GNU Public License (1)
- Apache License V2.0 (1)
- Common Development and Distribution License (1)
- Common Public License 1.0 (1)
- Educational Community License, Version 2.0 (1)
- MIT License (1)
- Qt Public License (1)
- Other License (4)
- Creative Commons Attribution License (3)
- Windows (224)
- Linux (189)
- Grouping and Descriptive Categories (146)
- Mac (146)
- Android (78)
- Modern (68)
- BSD (30)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- License: GNU Library or Lesser General Public License version 3.0 (LGPLv3) ×
An attempt to create a standardized map format for overhead games with a reference implementation library.
Dinamo is a animation library in Python for developing interactive networked experiences.1 weekly downloads
A simple arcade style side scrolling shooter.
PyF is a Python library for writing interactive fiction.
Acronym for Downing Andrew Real-Time Strategy; 3D real-time strategy (RTS) game/engine in which units are group-based; requires DirectX and (if you want to compile it yourself) Visual Basic; includes model editor1 weekly downloads
2D shooter in which people are on buildings; objective is to shoot all of the people without losing all of your health; requires DirectX 7 and (if you want to compile it yourself) Visual Basic 6; includes 2 map editors1 weekly downloads
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA. To work on Zune, Xbox and PC, every single tool that is needed is provided.1 weekly downloads
It's Android application to get some cards boardgames. You can play with your friends to your favorites games every where.
This application is designed to help create Contract bridge hands with constrains on points and/ or number of cards per suite for each player. The program is an easy to use Java program which outputs the results in an HTML format (fits an A4 page for easy printing). Media wiki pages: http://sourceforge.net/apps/mediawiki/bridgedealer/1 weekly downloads
Java based 2D game development toolkit. Mjolnir aims to support rapid building of Java games to be deployed to both desktops and web browsers through a unified interface.
This is intended to be an item pseudo-database for the Wii game Rune Factory: Frontier.2 weekly downloads
NecroGuild is a guild management and community interaction portal for World of Warcraft. Further
Engine for validating board setup and individual moves, as well as determining check and checkmate status.
A cross-platform game framework based on OpenGL and GObject.1 weekly downloads
Trap 3D, written almost entirely in Java, is currently in Development using NetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.1 weekly downloads
An OGRE scene editor. Also be used to create character and animation.
A cross platform version of the free open-source MMORPG creator Eclipse. This is written in C++ using Qt. The original version can be found here: http://www.freemmorpgmaker.com/index.php
Source for Adventure Creation Environment ( For Windows ) Both Compiler and Player
This is The Newt Interface. It's an SDL-based object oriented engine that uses a non-specific render. Main features: Physics, Entities, Effects, Terrain, Networking (which I'll possibly implement via RakNet), and a nice toolkit. :D
A multi-player zombie game in which you must to cooperate to survive.
I:NVY -> INVY: New Version of YATUS YATUS: Yet Another TUrn based Stategy game I:NVY is a turned base strategy game, with hexagonal grid. It's a kind of tribute to Battle Isle.
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Python classes for adventure creation