Find bottlenecks fast with line-level timings for all your .NET code – C#, VB.NET, any .NET language. Plus, check database query performance to see if the bottleneck is there. Now includes SQL Server execution plan profiling. Try ANTS Performance Profiler on your application now.Sponsored Listing
OSI-Approved Open Source (1,760)
- GNU General Public License version 2.0 (359)
- BSD License (78)
- MIT License (55)
- Apache License V2.0 (46)
- Artistic License (31)
- Academic Free License (14)
- Mozilla Public License 1.0 (11)
- Mozilla Public License 1.1 (11)
- zlib/libpng License (11)
- GNU Library or Lesser General Public License version 3.0 (4)
- Common Development and Distribution License (3)
- Open Software License 3.0 (3)
- NASA Open Source Agreement (2)
- Affero GNU Public License (1)
- Apple Public Source License (1)
- Public Domain (51)
- Other License (23)
- Windows (1,633)
- Linux (1,337)
Grouping and Descriptive Categories (1,227)
- All 32-bit MS Windows (485)
- OS Independent (408)
- All POSIX (366)
- 32-bit MS Windows (256)
- OS Portable (205)
- 32-bit MS Windows (108)
- All BSD Platforms (50)
- 64-bit MS Windows (34)
- Classic 8-bit Operating Systems (3)
- Project is an Operating System Distribution (3)
- Project is an Operating System Kernel (3)
- Mac (965)
- Modern (584)
- Android (432)
- BSD (343)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- License: GNU Library or Lesser General Public License version 2.0 (LGPLv2) ×
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
A fun Stunt Buggy Racing game.
The End of the Procrastinators, The Dawn Age of the Hackers. Dawn Age is a hacker/life simulation game.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
"The Piper Deluxe" game. Game based on X-Fotonica Engine. I use C++ and Python languages. X-Fotonica Engine has abilities for: - rendering by DirectX 8 - rendering by DirectX 9 - mouse and keyboard input - python scripting - C++ multi-method
Multithreaded data-flow framework for game development.
Smaug Offline Area Builder: allows admins running Smaug or SmaugFUSS muds to create and test dungeon environments - including mobs, objects and programs - offline and import them straight into their game with little or no modification.
A plugin based level editor for the ogre rendering engine.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
Object storage is clearly the simplest, most flexible, and most scalable way to store tons of unstructured content. The Scality S3 Server enables developers and businesses to take advantage of this simplicity, for free. Whether you’re programming in Go or Java, or whether you’re using existing applications for personal or shared data management, the Scality S3 Server is a great starting point.Sponsored Listing
WiiBuns is a Nintendo Wiimote Interface Library which employs the use of the Component Object Model (COM) to provide a language independent implementation; as such, it can be accessed from any COM compatible language.
SeSAm (Shell for Simulated Agent Systems) provides a generic environment for modelling and experimenting with agent-based simulation with a special focus on the easy construction of complex models including dynamic interdependencies or emergent behaviour
It helps multi-agent systems to achieve the teamwork.
SAVAGE (Scriptible And Versatile Adventure Game Engine) is a 2D adventure game engine coded in Python by the AmberfishArts team.
Owl is an rpg using an existing rpg engine. The main difference between Owl and most other RPGs is that Owl attempts to replace traditional RPG elements (dice rolls/grinding) with education and learning.
Discover Nintex Workflow Cloud - the fastest, easiest way to improve the way you do business. This state-of-the-art technology - built in the cloud, for the cloud - gives you the ability to create powerful, integrated workflows independent of any single platform. With our intuitive, drag-and-drop workflow design canvas, you can configure and deploy automated business processes with speed and simplicity. Try it today!Sponsored Listing
An extensible framework used for developing war simulators on a large scale. Built using Microsoft's XNA Game Studio.
This game application is related to the popular game cricket.
Cooperative System for Massively Multiplayer Service
A project to show the code on how to use Havok physics engine
CeoEngine is a 3D Game Engine bassed on a full components system developed in XNA. On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
There's no event quite like OSCON—the best place on Earth to sharpen your skills and discover new techniques, making you better at what you do and igniting your love of all things digital. You'll find everything open source: languages, communities, best practices, products and services. Join us May 8-11 in Austin, TX, and let OSCON ignite your love of all things digital!Sponsored Listing
An open source arkanoid clone written in Ruby programming language.
Game4j is a java framework for gaming (or any other high speed graphical desktop applikations). The core simplifies the process of rendering, keeping track of framerates, full screen exclusive mode etc. Also includes a high level soundplayer and schedule
choppy - openGL based game, old good chopper duel in new view
Simone (or Simulation One) is a simulation platform for global markets and the enterprise. Suitable for training, education, and gaming, it provides a central networked simulation that is both complete and extensible.
A 3D engine with DirectX (9 and 10) and OpenGL support written in C++ for the Windows Operating System. It supports modern shaders and is scene graph based. The project will also include a full game created with the game engine.
XMLTV Guide is a .NET based screen scraper application that can extract channel guide information from web pages and converted to XMLTV format and populate a local or remote database.
This project is a 3D MMORPG space game. Players can administer a planet like Ogame and command a fleet like Eve-Online.