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A 3D FPS literally inside your PC. Folders are represented as rooms. In deathmatch mode can you blow away your friend's OS first before he gets to yours? Maybe go straight to his registry. Oh ya ... keep an image of your hard drive handy!
BrainLibs is a high quality Python/PyGame library
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
Perfect Eden is a online game that allows players to go on quests, trade, mine, swim, fish, etc. all using the powerful Eclipse scripting system. With a great story to back it up.
Pyhanse is a python clone / extension of the popular game Hanse. In this game you play a merchant in hanseatic Lubeck. You make money trading with other cities and try to educate your kids so they will do better than yourself. Game currently in German.
A skeleton deck maker application designed to support various trading card games through a plugin specification.
This an alternative Java Client for the Hyperiums Game
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
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A fun Stunt Buggy Racing game.
The End of the Procrastinators, The Dawn Age of the Hackers. Dawn Age is a hacker/life simulation game.
"The Piper Deluxe" game. Game based on X-Fotonica Engine. I use C++ and Python languages. X-Fotonica Engine has abilities for: - rendering by DirectX 8 - rendering by DirectX 9 - mouse and keyboard input - python scripting - C++ multi-method
Multithreaded data-flow framework for game development.
Smaug Offline Area Builder: allows admins running Smaug or SmaugFUSS muds to create and test dungeon environments - including mobs, objects and programs - offline and import them straight into their game with little or no modification.
Object storage is clearly the simplest, most flexible, and most scalable way to store tons of unstructured content. Scality’s Zenko.io enables developers and businesses to take advantage of this simplicity, for free. Whether you're programming in Go or Java, or whether you're using existing applications for personal or shared data management, Scality’s Zenko.io is a great starting point.Advertisement
A plugin based level editor for the ogre rendering engine.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
WiiBuns is a Nintendo Wiimote Interface Library which employs the use of the Component Object Model (COM) to provide a language independent implementation; as such, it can be accessed from any COM compatible language.
SeSAm (Shell for Simulated Agent Systems) provides a generic environment for modelling and experimenting with agent-based simulation with a special focus on the easy construction of complex models including dynamic interdependencies or emergent behaviour
It helps multi-agent systems to achieve the teamwork.
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SAVAGE (Scriptible And Versatile Adventure Game Engine) is a 2D adventure game engine coded in Python by the AmberfishArts team.
Owl is an rpg using an existing rpg engine. The main difference between Owl and most other RPGs is that Owl attempts to replace traditional RPG elements (dice rolls/grinding) with education and learning.
An extensible framework used for developing war simulators on a large scale. Built using Microsoft's XNA Game Studio.
This game application is related to the popular game cricket.
Cooperative System for Massively Multiplayer Service
A project to show the code on how to use Havok physics engine
CeoEngine is a 3D Game Engine bassed on a full components system developed in XNA. On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.