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- Real Time Strategy
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A bomberman-like 3D game featuring "Jonny the Geordie". The game will use C++/OpenGL and initially only support the Win32 platform, although Linux support is planned. Multiplayer is planned both in the form of split screen as well as network modes.
An artistic project, exploring networked art, and personal creativity of the user and interaction of creativity. An abstract space is hollowed out by players as they explore an area, crossing each others paths, as their existence draws the environment.
A fantasy role playing designed to uncover the myster of vashnavism and srila vasudeva's literary pastime of shrimad bhagavatam. Characters are explorers bent on uncovering ancient artifacts that recal the tales of the sacred text called the vedas.
This project covers the tasks, bugs and documentation for the left 4 dead level project, Prison Break, in particular chapter 1, the school.
This is an attempt to develop a variant of the LPC language with complete implementation (a driver) which is more modernized and contains various modern language and implementation features.
2D topdown mission-centric multiplayer RPG
This is a RPG/FPS set in a ancient fantasy world. It is a free roam style in which you can take on quest as you please.
Experimental 3D/FPS engine designed around DukeNukem3d file formats. Started from scratch (not a Build/Duke3d port), uses OpenGL, planned to work on both Windows and Unix variants (Linux, FreeBSD, ...)
MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.
Maelinys is an IFRPG (interactive fiction roleplaying game) which is made in visual basic. The game is made up of several levels in which the user must have their character go through and complete as they see it.
Six evil magi flee from their home world, and now cpreading chaos and horror across the galaxy. Only the Magi Slayer can stop them and bring back harmony and order.
A total modification for the Unreal 3
Jogo baseado em WEB com um cenário medieval.
The Middle of Nowhere (MofN) mudlib is a new LPMud mudlib designed from the ground up to work with MySQL and a web server to provide authentication, authorization, and content management.
A simple 2d multiple user dungeon written in ruby.
Mreow! Proxy is a proxy application for Furcadia (www.furcadia.com), putting itself between the game client and server, thus enriching it with additional functionality which is not provided by the original game client itself.
The NPOwned project for the game Cybernations
Tabula Rasa is a NWN2 template module that can be used for the creation of Persistent Worlds. It is intended to provide a consistent set of Role-Playing mechanisms such that multiple servers who use this template can be linked to form a larger environment
Newbie game development in the C language. This project is intended for entry level developers. To give some basic examples of games developed in the C programming language.Input from all levels of experience welcome. Please keep content geared to C only
NightFist is a 3D Game. Mixed between RPG and FPS. Szenario is timed after the last nuclear war (remember MadMax). The mankind attempts to survive.
I hope which you like it as you can control all functions which can change Rows and Columns of puzzle board and you can easily understand it because it have created Math Logic.It was free error, full source code to use any way for every body.
This is to be a turn based game simular to the original Outpost which was released in the early 90s.
Main features include: 1- Buying/selling players. 2- Player attributes. 3- Hiring/firing staff. 4- Staff attributes 5- Board and Fan confidence. 6- Manager's personal life. 7- Transfer budget. 8- Wage budget. 9- Player Training. 10- Scouting.
An Eiffel-based framework for creating and playing games using a client-server architecture. Development will be version-based with each version providing support for more game types than its predecessors.
Open Gaming Rule System (OGRS), is intended to be a completely Open RPG framework, for use in Pen-N-Paper or computer games. OGRS is very much in planning stages at this time.