Boxman (Also called Sokoban Pushbox) is a transport puzzle in witch th
Boxman (Also called Sokoban Pushbox) is a transport puzzle in witch the player pushed boxes around a maze, viewed from above, and tries to put them in designated location. Only one box may be pushed at a time, and boxes cannot be pulled. This Game is coded in Caml language, So to try it, you need to compile it first with Camllight.
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
Lexy is a Scrabble-playing bot written in OCaml. Because it can be compiled to a machine executable, it is wicked fast.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL). It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives. Currently package includes some simple exaple games, an
OCamlBoggle implements the well-known game Boggle. It is licensed under the terms of the GNU GPL v3. It is written in OCaml with GTK+ and should thus work with many OS platforms. Its French database contains more than 600 000 entries.
SMOCaml is a server for Stepmania Online written from scratch in OCaml.
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.
A Forge-like world editor for the AlephOne engine. We have migrated to GitHub for all future releases.
A Core War with time manipulation!
Toss is a program which allows to explore the use of logic and terms in various models. On the static side, you can draw graphs and check their properties, axioms and reductions. Then, on the dynamic side, you can model multi-player games with both discrete and continuous dynamics. You can play the games, generate strategies automatically and analyse possible behaviours with respect to various logic formulas.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
ggelite aims to be a clone/improvement of the old eighty's game called "elite"