MAME OS X is a native Mac OS X port of MAME, designed to take full advantage of OS X-specific optimizations.
Xinmapper, input mapping software for the Xbox 360 controller. Allows mapping of controller input to simulated keyboard and mouse input. Windows only supported.
ZX Second-Emulator And Released for UniX
ZEsarUX - ZX Second-Emulator And Released for UniX It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS
INSTEAD - Simple Text Adventure Interpreter.
INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
Cross-platform 2D and 3D game engine
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT
+ C/C++ and PHP projects, Python and Others + 3D ENGINES + Videogames Projects based in Bennugd http://www.bennugd.org Web Page https://coldev.sourceforge.io/
MyMan is a video game for color and monochrome text terminals in the genre of Namco's Pac-Man.
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with source code which is tidy, well documented, and easy to understand.
Run Windows applications on any computer.
WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
H2OTool is a utility for h2o file archives as used by the game Battle Realms. It allows you to extract, build and view detailed information about an archive. This allows you to customize, extend and mod the game.
Scene editor based on OGRE Rendering technology
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Tic Tac Toe The Return is a simple graphic game written in Java. It is a port of mptris to the Java platform. mptris is a text-mode tic-tac-toe game written in C language. I wrote both to get some confidence with the programming languages. In the Download section (Files) you can also find the sources of the Windows Phone 8 port and of the ancient console mode versions.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels. Works for Linux, DOS, Windows, QNX, Mac Os, etc..
tStudio3D is a set of realtime 3D applications based on a custom implementation of the Genesis3D game engine. Use tDesigner3D to create BSP maps. Organize scenes live with tDirector3D. Distribute and run tDirector3D scenes with tDeployer3D.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
HavokMUD - Havok is a text base MUD written entirely in C. Havok has followed the diku family tree (Diku, Silly, Dale) to become a very modified and unique MUD . Our goal is to create a stable, fun filled, newbie friendly environment. telnet:\\havok.beirdo.ca port:6969
A C Autoclicker For Windows
Comes with C Source, and C binaries(x86 and x64). There is also, for non developers, a self extracting 7zip archive of just the binaries.
Python-bindings to Allegro Game Programming Library
A DirectX based graphics/physics engine
As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
A library for stereoscopic rendering with OpenGL
The libgls library allows stereoscopic rendering with OpenGL, without requiring hardware support for quad-buffered stereo. Many stereoscopic display modes are supported, from anaglyph glasses to various types of 3D TVs and stereoscopic displays.