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The intention of this project is to provide a platform where users could generate a tour for cycling or hiking based on their defaults (e.g. length, meters of height, ...).
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
Deploy in 115+ regions with the modern database for every enterprise.
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Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
A web based US Football Management game, wrapped up in a clone of NFL.com. Multi-player, multi-league, multi-season. Live online draft. Playcalling either via gameplan or live online. Animated plays. NFL, NCAA, AFL, CFL league formats.
This is a school project, with the ambition to develop a browser-game(JSP, HTML with JS) playing in the medieval times. The economy orientated game is thought for fast local rounds in a home network, but also for long rounds over the world wide web.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Videogame social community pilot, were users can post their faves/wishlist/go to buy them/save them for later/(exchange them)/suggest demos/upload fan-made (videos), piccies, etc. Kind of like aNobii for videogames.
Pilot. Just an idea for now.
an online collectible card game in the works. not quite a 'magic' clone, as each player will be able to create their own character, and eventually, their own cards. bring your thinking caps!
Wars of the Elder races is the most far-out MMORPG that I can think of. Characters will start on earth and have to level up {like World of Warcraft). Since it involves the Elder race theory, you will evolve as a being that can travel the cosmos!
Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
This is new reincarnation of all-known xNova project. In the "Regenesis" we want to summarize all best from space-MMRPGs such like Unificant Wars and OGame. All development is carried out with Java (Hibernate + J2EE) + Haxe + ExtJS.