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Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
3D Architecture modelling and physics simulation system
AnkerWorld is a graphical application. It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bullet physics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
Project is dead.
I'm trying to remake Wacky Wheels in Java using LWJGL. I'm not planning any 3D objects (except walls and static map objects), all entities are sprites with original textures + some modified or added.
Expected features for v0.5:
- Race single maps and campaigns like in original game
- Play deathmatch maps
- Split screen for all maps
- AI opponennts for all maps
- No network multiplayer
- Maybe sounds
- Possibility to write mods
Expected features for v1.0:
- Map made of polygons not cells
- Bridges, maybe 3D surface
- More maps and items
- 3D karts and more 3D world models
- Story mode with tuning
- Ideally something like NFS Underground 2 (not graphically)
- Map editor
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
A map editor for Civilization 4. It is designed to make creating static maps' basic features much simpler. The first public version features cut-copy-paste, and optional conveniences like: Auto coastline, auto latitiude climate, and more
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.