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Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
An Open Source (C# .NET) TeamPlay Environment.
- Permits the easy downloading of games that may not be available via Steam, and their Source Port derivatives.
- Preconfigured for easy play.
- Enables the easier download of enhanced user made content for such titles.
- Enables easier Multi-Player.
- May incorporate a chat client in later versions.
- Encryption: May incorporate up to 9.99% U.S.-origin parts or components.
Officially Supported Operating Systems:
-...
Modular Minecraft server plugin - commands, events, ...
This project gives you freedom to get a fully-customized plugin for CraftBukkit Minecraft servers. You choose what to include and build it up.
No more command collisions, no unnecessary memory and processor overhead on your server.
This is a school project, with the ambition to develop a browser-game(JSP, HTML with JS) playing in the medieval times. The economy orientated game is thought for fast local rounds in a homenetwork, but also for long rounds over the world wide web.
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The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis