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This project aims to build a synchronisation component to synchronise multiple p5.js clients. This component uses WebSocket and a Java EE based server (this last can be replaced by any other server side WebSocket enabled platform).
A Supaplex clone that aims to be playable Everywhere, for Everyone. Everywhere means Mobile phones, internet, and old pc's. Everyone means that gameplay is predictable and logical, and all features are accessible through the graphical interface.
Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.
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EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method