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Fills a rectangle using given tetris shapes (tetraminos) using an optimized bruteforce algorithm.
A puzzle can have many different solutions; this solver will stop at the first one. Not all puzzles are solveable.
Created to solve the annoying tetris puzzles in The Talos Principle and Sigils of Elohim.
This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors.
This program rectifies this issue by using a self-organizing variant of bruteforce search. Much of the search space...
This is a simple app, created around an original sudoku solver based only on heuristics, not bruteforce. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non bruteforce). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
A java application for creating, playing and solving SuDoku puzzles of various types. Features both a Swing GUI and command-line operation. The automatic solving of puzzles uses "smart" techniques rather than a bruteforce search of every possibility.