Showing 3 open source projects for "character recognition code"

View related business solutions
  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
    Start Free
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
    Start Free
  • 1
    MyGoGrinder

    MyGoGrinder

    Solve Go problems (based on GoGrinder GoGrinder.sf.net )

    ...Read more on this project's web page (https://mygogrinder.sourceforge.io) * v.2.3.0: ... uses now the CA[] marker for text decoding * v.2.3.0: You can change the character set for the sgf without editing the sgf * It is now possible to use GoGrinder in modern file systems (folder rights etc)! * Use a second profile (settings, sgf) by setting a system variable * Start Grinder in "portable" mode * Less bugs (there are still some left) * Runs also with Java 1.5+ * appropriate error messages for sgf errors * fullscreen mode * shrinked bytes of the graphics, * Ex-/import tags to plain text * Parse folder with sgf files for errors (not my code) * Configure a 2nd editor for e.g. text edits on an sgf file Have fun
    Downloads: 5 This Week
    Last Update:
    See Project
  • 2
    An account, character and item manager for Diablo II: Lord of Destruction. MuliFex is a Swiss Army Knife that makes the life of a Diablo player on Battle.net more enjoyable. MuliFex employs Java (and some native Code) and runs on Windows and Mac OS X.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    ...Relationships can be defined between different modules to allow for interaction. This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans). The creation of good games relies on the easy of prototyping and creative exploration.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next