Showing 50 open source projects for "ai agents"

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  • 1
    Robocode

    Robocode

    Robocode is a programming tank game for Java

    Robocode is a programming game, where the goal is to develop a robot battle tank to battle against other tanks with Java. The robot battles are running in real-time and on-screen. The motto of Robocode is: Build the best, destroy the rest!
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    Downloads: 460 This Week
    Last Update:
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  • 2

    Biogenesis Color Mod

    Mod for evolution simulation and artificial life program Biogenesis

    You can download the Color Mod at the Biogenesis main site too (included in the main download now). You also find the sourcecode there. If you want to post a review, remember that this is only a modification, so comment on my changes, not on the simulation. Original project by Joan Queralt Molina: https://sourceforge.net/projects/biogenesis/ Includes Tyler Colemans "Features Mod": https://sourceforge.net/projects/biogenesisfeatu/ Biogenesis discussion...
    Downloads: 2 This Week
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  • 3

    Infinite Wisdom

    Java RTS framework

    A bare bones RTS game framework. It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world). Update (2025. Jun): javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8. So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK. The demo program's entry point is Dom1Bootstrapper.
    Downloads: 0 This Week
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  • 4
    Biogenesis
    Biogenesis is an artificial life program that simulates the processes involved in the evolution of organisms. It shows colored segment based organisms that mutate and evolve in a 2D environment. Biogenesis is based on Primordial Life.
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    Downloads: 39 This Week
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  • 5
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    ...Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
    Downloads: 1 This Week
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  • 6
    GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs.
    Downloads: 0 This Week
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  • 7

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    ...To provide a platform for undergraduate computer scientists to build relatively complex AI. 3. To provide a set of agents that non-technical people can play around with and get a feel for how various AI techniques work. CoffeeMudForAI goals 1. To provide a platform to study the non-robotic aspects of AI(AI Planning, inter-agent planning, muti-agent planning, Machine learning, etc.) 2. To provide a game-like platform so people coming from the game AI world can contribute to AI research.
    Downloads: 0 This Week
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  • 8

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
    Downloads: 0 This Week
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  • 9
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 0 This Week
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  • 10
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 11
    Downloads: 0 This Week
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  • 12
    This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
    Downloads: 0 This Week
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  • 13
    Justhink is a framework for develop artificial intelligence simulations. The Framework provides a simulation software and an API to develop external modules that are plugged into simulation, such as the problem/mission and artificial intelligence modules
    Downloads: 0 This Week
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  • 14
    Rehabilitation serious game to treat post stroke patients.
    Downloads: 0 This Week
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  • 15
    cOncienS
    This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
    Downloads: 0 This Week
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  • 16
    A case-based reasoning (CBR) approach to imitating software agents
    Downloads: 0 This Week
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  • 17
    Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
    Downloads: 0 This Week
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  • 18
    The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos. Currently the FS is not in use during the Multi-Agent Contest.
    Downloads: 0 This Week
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  • 19
    A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
    Downloads: 0 This Week
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  • 20
    This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
    Downloads: 0 This Week
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  • 21
    QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
    Downloads: 0 This Week
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  • 22
    Aibalone is a free implementation of an Artificial Intelligence for the game Abalone. The project is written in java.
    Downloads: 0 This Week
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  • 23
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
    Downloads: 0 This Week
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  • 24
    This project contains source and documentation of the Oliver bot playing on Tantrix.com
    Downloads: 0 This Week
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  • 25
    CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
    Downloads: 0 This Week
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