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A complete 3-D game development suite written in Java
jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine. The engine is used by several commercial game studios and computer-science courses.
My first game. The game written on java. I hope you will enjoy! Should you need any further information, please do not hesitate to contact me.
Controlling:
move left - A
move right - D
Pokémon simulator for Android! Features include a variety of AI opponents, all Pokémon and moves, and total Pokémon customization (IVs, EVs, nature, etc.) Download it and send us your feedback!
Simple 2d rpg map editor. It Written in Eclipse Java. Full open source :)
i've got one think for you, if you change somethink just mail it to me(the full source >.<). Thanks :D
email: rpgmapeditor@gmail.com
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This game is a 2-d shooting scroller. Made completely in java, this game has a centipede-like system; you shoot from the bottom as waves of alien ships fly towards you and shoot back.
RanBunHyou is a Q&D generator of BINGO-like word games and other randomized teaching materials from plain text files. Entertains children studying vocabulary, etc. For Java 2+ (jre1.4+) and Macintosh System 7 to 9, being re-written in perl/CGI.
Shadow of Kings is a 2-D isometric RPG developed in JAVA. Shadow of Kings began its life as an independent study project at Eastern Illinois University.
d&d 3.5e roleplaying assistant using java servlet (spring/velocity) UI, javascript (rhino) scripting, and a relational db backend for storage (hibernate/hypersonic sql)
ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
This project is meant to create standard XML format for D&D 3rd ed monsters/spells etc which later could be used to
generate output in various format. This should be also a central place for tools helping to work with this format.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!