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This program helps you to manage a Schafkopf session. You can configure the players and the prices of a games. The program has the possibility to export the data in a xml format.
Mobile karaoke is karaoke application based on J2ME for mobile phones (aka cell phones). It is based on MIDP 2.0 and the karaoke extensions to the MIDI standard. Nearly every J2ME MIDP 2.0 capable device is able to run this application.
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Based on the 1970 3M strategy boardgame, Ploy. Each player has pieces which can be maneuvered across the board, in an attempt to remove the enemy commander, or to remove all pieces but the commander. Each piece has different movement characteristics.
A highly advanced Air Traffic Control Simulation written in Java, running standalone or in distributed multi-player mode using JORAM JMS, Sonic MQ, or Tibco.
Hattrick Commons is a collection of utilities which will help in developing applications for the online game Hattrick.
It includes common functionality, which most applications will use.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.
The intention of the project is to develop a free MUD-Client, to make playing in huge MUD worlds more comfortable and generate nice graphical maps of the areas.
This program aids to solve Logical Problems. You may enter the possible values of the puzzle and the program generates a solving matrix. This matrix can than be filled. All steps can be undo if you've been wrong.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
JSpaceHulk is a Java implementation of Games Workshop 's Space Hulk, a tactical simulation minatures game. JSpaceHulk aims to implement a single player SpaceHulk game with an extensible AI.
This is Columns, the game. The player can manipulate a bar of colored squares while it drops down. Once it has reached the playing field, points are gained and squares in the playing field disappear, according to certain rules.
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.