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The Acquiesce project is a bunch of java classes I have made over the last couple of years.
I would like to share my work as I believe they maybe of some help to people.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
The Asian game of Go takes place two-dimensional board. Its idea readily extends to three dimensions - placing stones on a cubic grid. This is a program for playing on such a three-dimensional grid. It runs under Java and needs the Java3D extension.
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This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
J-Bird is a database system for recording observations of birds and other organisms over time. To birders, it is listing software. J-Bird is suitable for maintaining bird lifelists and field notes.
jgapi stands for Java Gaming API. This project is meant to deliver a simple to use
API to program games in java. Currently we got 2D Frame, FullScreen and Applet support.
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
GMUDsys is a system for creating graphical MUDs. The initial game created with it will have a sci-fi theme with a variety of environments and activities.
TankWars is a 2D RTS game made in Java and SDL. It can be played with 1 to x players on the same computer or on the network. Each player leads several tank convoys that can interact each other in a huge desert and aims to destroy the enemy convoys.
A Java port of "powermanga", which is an arcade 2D shoot-em-up game with 42 levels, 14 guardians and more than 200 sprites. It runs in 320x200 or 640x400 pixels. It runs on J2SE and some J2ME (MIDP 2.0/CLDP 1.1) enabled systems, SWT is also supported.
MotoPain is a networked multiplayer car-battle game, implemented in Java. The goal is simple: to blow each opponent from the face of the earth. You will also be able to design your own car to suit your style of play.
Turn based single/multiplayer space strategy game. The objective is to colonize as many planets as you can. Check "General description" at Documentation, for more information