With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Full-stack observability with actually useful AI | Grafana Cloud
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
The Geronimo project concists of two software :
- Geronimo Hoshigo : a playable graphical user interface to play Go
- Geronimo Margo : a artificial intelligence program which plays Go
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Streamline Azure Security with Palo Alto Networks VM-Series
Centrally manage physical and virtualized firewalls with Panorama
Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
JWoWSystem is a project for World Of Warcraft users.
This soft will be a Java version of WoWSystem (wowsystem.bogala.org). It can download/update WoW LUA Mods and send game characters data to a WebRoster (http://sourceforge.net/projects/wowrosterfr/).
Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
Sudoku2Go is a sudoku game for mobile phones based on the Java Micro Editon(J2ME).
It uses only standard classes, so it should run on most recent mobiles. The user interface includes touchscreen support for PDAs.
BlueMGF is a j2me framework to create multiplayer games or applications running on mobile devices via bluetooth. An example of a Tank Combat Game for two players is included.
Esta iniciativa esta orientada a crear un clon del juego the archmage(ex-maritel inc) iniciativa apoyada por grupos de jugadores de otros clones del juego
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
The current system time on your computer dictates the play of two computer controlled players in the classic game of Pong. Watch the old school court of Pong turn into an active clock. This program was written using Java2D.
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.