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The Geronimo project concists of two software :
- Geronimo Hoshigo : a playable graphical user interface to play Go
- Geronimo Margo : a artificial intelligence program which plays Go
This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
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WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
JWoWSystem is a project for World Of Warcraft users.
This soft will be a Java version of WoWSystem (wowsystem.bogala.org). It can download/update WoW LUA Mods and send game characters data to a WebRoster (http://sourceforge.net/projects/wowrosterfr/).
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Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
Sudoku2Go is a sudoku game for mobile phones based on the Java Micro Editon(J2ME).
It uses only standard classes, so it should run on most recent mobiles. The user interface includes touchscreen support for PDAs.
BlueMGF is a j2me framework to create multiplayer games or applications running on mobile devices via bluetooth. An example of a Tank Combat Game for two players is included.
Esta iniciativa esta orientada a crear un clon del juego the archmage(ex-maritel inc) iniciativa apoyada por grupos de jugadores de otros clones del juego
The current system time on your computer dictates the play of two computer controlled players in the classic game of Pong. Watch the old school court of Pong turn into an active clock. This program was written using Java2D.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.
Java library for Nintendo Wii-remote.
trying to get it to work with most bluetooth stacks.
Currently working with AvetanaBT under linux, and Hid-Device (BlueSoleil) under windows using custom dll.