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G3tr1s is another open-source J2ME clon of Tetris. Fulfill a level quota to get to the next level. Game is finished when all levels have been passed, or a block reaches the top of the block-stock. Various statistics are recorded to hi-score tables.
A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
A Sudoku game for your Java-enabled mobile phone. You can enter new Sudokus, send them to your friends via SMS and solve them. MEdoku has a simple solver built in.
Autumn's Realm is a role playing game for Java-enabled mobile phones. It features an overhead view, multiple fighting styles, magic, and dozens of monsters and locations to explore. Requires MIDP 2.0; See http://jbenchmark.com to check on your phone.
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This game runs on J2ME platform, requires MIDP2.0. The test of this game is success on Motorola e398 and C975, I cannot guarantee it can perform well on other mobile phones.
I am addicted to this simple game, BubbleBreaker. It is a J2ME game - means if your phone or handheld runs JAVA, try this simple game. There are lots of advanced features that would be added to this game in future.
CivilAction lets you create a Choose Your Own Adventure type story that can be played on Java enabled cell phone. A desktop application lets you write story files. People run the story on their phone. Make a 'Tresure hunt' or 'Amaze Race' type game.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
A-Life game, players can create and release MAAGs (Mobile Autonomous AGents) into the world using a variety of programing languages. Also multiplayer rpg, where players can enter the world and interact with the differents MAAGs.
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Rekursiv Sudoku is written in J2ME with MIDP 2.0. Sudoku is a placement puzzle game. Solvable sudoku puzzles are frequently published in news papers. This software creates new sudoku puzzles available in ordinary mobile phones with Java.
IMPORTANT NOTICE: this project new home is now on github.
jSimpleDice is a Java MIDP 1.0 application that simulates a d10, a simple dice (d6), besides a janken-pon game and a "flip coin". PRC available for PalmOS 4+.
JCaro is a version of Gomoku, an popular game. It was written by using J2ME and can run on mobiles supporting Java. It is very small, just 6kb, and can run unchanged on any device.
Fly a WWI plane to take out targets on the ground and in the air with destructable terrain and other goodies. A port of While True d.o.o.'s award winning game for Nokia Series 60 phones to the MIDP 2.0 standard for J2ME-capable devices.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.