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Powerful cloud-based licensing solution designed for fast-growing software businesses.
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10Duke Enterprise is a cloud-based, scalable and flexible software licensing solution enabling software vendors to easily configure, manage and monetize the licenses they provide to their customers in real-time.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
XScape is a brand new Runescape2 server engine, based on the idea of a central login server, (Also known as a network of servers) which each server will connect to, and verify the user accounts on.
Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the source code is being made available under a BSD license for anyone who might find it useful.
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This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Lightspeed Golf is all-in-one golf course management software to help courses simplify operations, drive revenue and deliver amazing golf experiences.
From tee sheet management, point of sale and payment processing to marketing, automation, reporting and more—Lightspeed is built for the pro shop, restaurant, back office, beverage cart and beyond.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
This project is meant as a long-term attempt to make a MUSH server that takes as much advantage as possible of the benefits of the object-oriented environment provided by Java.
A tool for resolving mathematical non-risk trades. Can maximize amount of trades or the quality of trades. If you're looking for the program itself, get the latest TradeResolver package. Development and server packages are for advanced users.
SwingKore. Under development. Visual Plugin for OpenKore, writtin in Java 5. It will clone Ragnarok Client windows. Simmilar to VisualKore and Revemu, but OpenSource. It works by Client & Server system. Home: http://www.levelbot.org/
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
Last Online is a free and open-sourced MMORPG game. It consists in two main modules, a server and a client to play with. It is inspired by Ultima Online game but tries to implements a new gameplay and a better gaming experience.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
GTADS is an open source multiplayer server and client suite to allow players of GTA1, GTA2, and other Lan based games to play each other in a convenient and efficient fashion.
Mythwaves is a modular mud suite written in Java. It is composed of a server, a client, and a builder tool. Modularity allows you to create new modules and install them using the provided installer.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.