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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
Java Application that implements a post-apocalypse Rogue style game with various options for the graphical interface, from the traditional ASCII graphics to more iconic graphics. Built using netBeans in Windows.
PHP/MySQL program which allows you to create a database driven, account based, web art board/community. You can install a number of Java Applets (provided separately) on this board and literally draw on the web.
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CHAIN (CHAllenging and INtelligent) is a software systems fully developed in J2ME MIDP 1.0. By this systems one can quickly develop role-playing games (RPG) with very involving 3D graphics for mobile phones which mount the java virtual machine.
PacDasher is a Pac-Man clone which shows that Java is now a good choice
for creating arcade-style games by exploiting new capabilities such as hardware graphics acceleration. Best with J2SE 5.0. See also
http://www.oranda.com/java/pacdasher
Ultima I-V RPGs redeveloped in Java. Initial goal is a faithful remake of the Ultima 1 re-release by Origin for the IBM PC that runs on any computer with a Java/SuperWaba VM and bitmapped graphics. Ultimately, it will run on most modernish platforms.
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Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
...Players can make ai-scripts for vehicles (tank, jeep...), and the system play the game with scripts. AI-script can write in JavaScript. The game has a pure functional graphics.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
Galaxy Explorer is an exciting original variant of the fabulous Galaxy Play-by-Email game. This project is dedicated to the further development and extension of this mature program.
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.