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A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
Cerial Killer is a checkers playing AI created as part of an AI course at Lund University. The course had a game tournament where the students where supposed to create their own AI that played checkers and play it against other students, this is one of the entries in the tournament 2008.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
Bots Poker Rooms is a Java server enabling poker games between bots. Users can commit their bots, follow their stats, and so on. The front-office is web-based and the back-office is a daemon which makes the bots play together.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.
A MMORPG with emphasis on world simulation (inspired by Majesty). Features: object de/composition (repices), object aging, random quests, dynamic social enviroment, dynamic fame, AI, ecology
Scrachi is simple boards game. Board is filled with different colors balls, and the player is focused on selecting the groups (more balls in group, more points). An AI computer is an opponent. Two versions: for phone (java), browser (java-script).