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This game is designed to entertain all of the people who love video games that simulate you hacking in to systems that are a threat to national security.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
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BlueMGF is a j2me framework to create multiplayer games or applications running on mobile devices via bluetooth. An example of a Tank Combat Game for two players is included.
The Guild Wars Converter allows you to convert Player or Team Builds from .gtb to gwBBCode or from gwBBCode to .gtb. Additionaly you can edit each characters attributes, names and descriptions.
Esta iniciativa esta orientada a crear un clon del juego the archmage(ex-maritel inc) iniciativa apoyada por grupos de jugadores de otros clones del juego
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
Popular Game 15 implemented in Java. The most intersting part of the project is the genetic algorithm which solving the puzzle. Play the game here: http://www.geocities.com/todordimitrovbalabanov/the15/
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
The current system time on your computer dictates the play of two computer controlled players in the classic game of Pong. Watch the old school court of Pong turn into an active clock. This program was written using Java2D.
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.
Java library for Nintendo Wii-remote.
trying to get it to work with most bluetooth stacks.
Currently working with AvetanaBT under linux, and Hid-Device (BlueSoleil) under windows using custom dll.
This a database for Weapons withing the World of Warcraft video game.
World of Warcraft is Copyright 2004 Blizzard Entertainment Inc. All logos and names used under the Fan Work permission.