Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
My first Java program! This will be a simple dungeon game (like Zork). I don't think there will be a combat system, but if there is, it won't be implemented for a while. I will be working with a few friends, but help is welcome!
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
Warboid World is a turn-based, multi-player, play by e-mail/web strategy game. It is based upon the original Play By Mail game run by Peter Read of Dynamic Games. Players battle using various types of robots in a futuristic world.
Game to simulate a jigsaw. Pieces can be rotated and translated and are based on Pentominoes. Initially written in Java, but will translate easily to C++ because interface and implement are separate.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
MUS is a cards game with 4 players around a table. It is a spanish (basque) game. Easy to learn to play but hard to master. Important to decoy opponents. SUMUS is a server for such a game. Clients are also provided or in development.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
A little game written in JavaFX and Java, letting people guess the location of named places on a given map using the mouse. Extensible to allow different maps and sets of locations.
The Collectible Card Game (CCG) Open Source Internet Gaming Network (COSIGN) allows for CCG development and game play through its open interface. Users may play existing games or develop new games in a friendly Java-based graphical user interface.
The educational game framework aims to make it possible for anyone to make a educational game. The project will consist of many premade modules which the user can customize and configure to make a educational game.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
This project's aim is to make a free roam game, in the meaning of a free roam game. It's look will be a strategy game like, it's story is up to you to make.