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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
...The Beta version is far more advanced than the Alpha version we released three years ago, and is a fairly polished game that meet's Bruce Webster's goal of recreating the original Sundog and adding additional features and creating a pocket galaxy with convincing verisimilitude.
So, head over to our website and catch up on the latest news. We expect the Beta to be released by the end of March, so don't delay!
This project sourcecode move to http://code.google.com/p/jmugen/ (temporary because i have some problem with sourceforge) Mugen.Java or JMugen is 2D fighting game engine like Mugen
XPilotPanel is open-source cross-platform meta server browser, client and server launcher, configuration editor for recent versions of XPilot of almost all branches.
A typical Mine Sweeper game written with ZK framework, almost the same look and feel with the Windows version. The source code is compact and written within a single Zul file.
jEmote will be a fully featured emote creation program made in JAVA. The main goal of jEmote is to offer a simple way for computer users to create emoticons for their forums, blogs, websites, chat rooms (and the list goes on...).
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This is an implementation of the Drop Dead loot management system used by the Elders kinship in the Lord of the Rings online. The algorithm is based on the Suicide Kings system.
KKTechGameMaster is a word editor and random name generator for role-playing aid to help Game Masters in the fulfillment of new adventures. The suite covers desktop and mobile applications with different languages (VB6, VB .NET, Java, J2ME).
GoMoku3D is a tridimensional game in which you have to make a "tunnel" of little cubes inside a bigger one. You can play with one/two competitor or against the computer, even in network mode. Realized by CS students at University of Padua, Italy.
The goal of this project is to create a highly configurable real-time strategy game that works on as many platforms as possible and is open and modular in design so that users can easily create their own maps, units, and campaigns.
WiimoteCommander is a tool for connecting a wii remote or "wiimote" (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer).
A Java game inspired by flowing water. Direct several streams of different colored "fluid" into different areas (holes) until they're "full." You use the mouse to click and drag blocks around to redirect the "fluid" Each level gets more difficult.
JPlanarity is a puzzle computer game written in Java Language, a clon of flash Planarity game written by John Tantalo. The player starts out with a tangled series of connected dots, and has to untangle the net until no edges intersect.
A java implementation of the Sudoku puzzle.
Unique features include different sizes of puzzle (from 4x4 to 16x16) and a genuine user interface based on visual helps (highlighing a selected number, a mouse cursor representing the selected number, etc.)