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The Java VGA-Planets Client is a Java based client for the Play-by-Email game VGA-Planets.
Though the project is inactive you can contact larsdam@gmail.com if you have questions for this client
Sometimes this page is archived at SF, so the source is not immediate available. You should try later since SF apparantly fetches it soon after a request.
A direct link to a source package: http://jvc-client.cvs.sourceforge.net/viewvc/jvc-client/?view=tar
A SuDoku Solver written in java. Main aim is to provide an software environment which solves any given sudoku game "logically". That is like a human would solve. In future provision for playing sudoku games will also be added to the project.
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2D arcade game. Defend the wall from the alien attacks. With points you get from shooted aliens you can buy better weapons. Project moved to: http://code.google.com/p/walldefender/
Handhistory Converter for IPoker-network, Pokerstars and Everestpoker.
It converts the historys from Pokertracker into readable formats for forums, blogs and pokerhand.org.
It reads cashgames and tourneys.
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Robofight (working title Bot Arena) is a multiplayer online game written in Java6 and JavaFX 1.2. It features a rich client, fight-based multiplayer games, a botshop, chats, a coin system to buy better bots and loads of statistics.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
Trails will be a multiplayer java-applet game in wich each player directs a pixel through the space. Similar to the tron races but with analogic change of direction.
All-Knowing Mind is a Java/SWT multi-language, OS-independent game server browser focusing on first person shooters similar to Yahoo's now defunct All-Seeing Eye.
J Visual Novel Engine (JVNE) is, as it's name suggest, is a visual novel engine. With the JVNE you can create your own visual novel game with ease, without the need to know of any programming language.
Use the spacebar to stop the blocks moving from side to side. Line them up carefully, because those that aren't supported will fall. There are 20 rows; blocks in each subsequent row move faster, making it harder, and score multiplier increases each row.
CatchemRPG will be a fully featured Java RPG similar to the old gameboy pokemon series.A plethora of mini games, side quests and content will be added to make it a fun game to play. Early test builds released. Not very functional yet...