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This tool will originally be targeted at making character generation on HGmux.org much easier than using the MUX-based or HTML-based tools. The plan is to eventually expand it to include CORE 3.0 rules, character sheet printing and other features.
FootballManager is a turn based multi-player football (soccer) league. Players manage all aspects of their club finances, teams, lineups, tactics etc. Project is implemented in Java with pluggable back-end RDBMS.
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
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The VirtualHockey Internet Platform is the base for an ice hockey based strategy (multi-player) game offered on the web. It is based on the principle of goal-seeding and simulates entire hockey seasons in different countries.
Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.
NetAnt is a Java-based game, using ideas from a popular online website where people build ant colonies and have them fight each others. The progarm is a server which people telnet to, but GUI clients can be made easily.
AntiChess is an anti chess game written in Java. The goal is to get checkmated or lose all your pieces except your king to your opponent. You have to take your opponents piece if you can. It supports 2 player and 4 player games on the same board.
Project Legend of Aros (LoA) is a project designed to make a unique turn based rpg. The game would have a medieval setting and features unique to a turn based game. Features include an in-depth charactor building making each character unique through th
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
A project for the development of bots and scripts. An Atlantibot automates part, or all, of the process of order generation in the Atlantis fantasy, Play By eMail game (PBeM). e.g. Mapping and sentry monitoring. Working towards fully automated factions.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
This project is a J2EE application that analyzes logs from many popular
first shooter games. The architecture will be Struts based. A Swing
application is also in the planning...
SandboxPix is a collection of GPL Java classes for creating painting applications and applets. It has been designed so that you can customize the UI and create new pen effects. Java 1.1.x and above. See it in action at http://www.dreezle.com