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Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
A 3d physics game. Goal is to build a construction to bring an object to a goal. Integrated level-editor. You can build rods, blocks, spheres and powered wheels.
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Tacticon is a new turn based board game, that can be seen as the new kind of chess. The software is build with Java3D and it can be used to play tacticon with 2 players. Computer player is not build yet, because of the complexity of the game.
PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
Omnipresence is a browser-based MMORPG. Players build infrastructure, gather resources and fight other players in order to conquer the universe. A system-controlled alien race lurks in the dark...
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There is nothing to live for... until you come along. Placing your trusty blocks, you build up a stable ecological environment for your world to prosper.
Fortresses is a multiplayer game of strategy and diplomacy in the spirit of Bruno Faidutti's classic board game "Citadels." Take on different medieval roles as you compete against up to 7 other players to quickly build the most magnificent city.
Open Galactic War is a multiplayer game in which the player controls a character leaving a conquest of the galaxy. To do so the player will explore planets construct bases, harvest resources, build an army and eliminate other players.
...Polopoly's not limited to the original rules, but also uses different maps with crossing streets etc. It's not just only an online playable game, but serves as a tutorial how to build a simple game, too.
This project try to build a set of software tools to manage a board role game: <ul> <li>Create and store Character Sheets</li> <li>Journal your game</li> <li>Move the player around the scene on your screen</li> </ul>
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment