An interactive fiction manager and interpreter for Android,
aimed to be a comprehensive multi-interpreter similar to Gargoyle,
with metadata and story management support. Currently Z-Code
stories are supported and metadata is
fetched from IFDb.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, opensource, general purpose (2D, 3D, client, server, editor), game development kit.
Race with cursor from A(start) to position B(finish) as quickest as possible,where the mouse(truck) will have a plenty of obstructions to get there. Keeping high score and "ghost fastest cursor riders", possible multiplayer.
MeW is a multiuser board games server with plugins support. It is intended for a moderate number of users (about several hundreds) and can be easily installed both for work in LAN and on a web server.
Videogame social community pilot, were users can post their faves/wishlist/go to buy them/save them for later/(exchange them)/suggest demos/upload fan-made (videos), piccies, etc. Kind of like aNobii for videogames.
Pilot. Just an idea for now.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
This project has the goal of providing a complete toolkit around the game Soldat by Michal Marcinkowski (http://www.soldat.pl). It provides interfaces for reading and writing game files and the entire network communication.
This software helps Game Masters to lead their Dungeons&Dragons role playing games, by saving characters' sheets, by computing many informations of the game such as modifiers, damages, monster's skills and abilities.
Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
Ein AINF-Projekt von Patrick Satler & Tom Schmiedlechner, 3CHELI.
Super-Mario-Adaption, zugeschnitten auf die HTL-Salzburg, entwickelt in Java.
2009/10