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Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
This project aims to be a WebService-like implementation of Mahjong, the rummy-like game. Its goal is to offer a web service to allow playing Mahjong over the Internet with any form of lightweight client. See Wiki unter Hosted Apps for more
This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros.
It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU
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Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
ImpressCMS Module for creating and tracking your teams roster, game schedule and games.
The module is written to support REST web services and support an android mobile application that uses the hosted module for team roster.
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Deep Matrix is a Java chat-client and server system that turns 3D VRML/X3D worlds in to multi-user enviroments. The current version "Deep MatrixIP9" works on Windows, Mac, and Linux OS systems.
DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
Eclipse Rich Client Platform application with a new graphical interface to display aggregated turn data from VGAP 4 CVS export data. It will NOT replace the VGAP4 Client application and it is just a complementary user interface.
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.
OpenPlanets is an Open Source project and unofficial successor of the popular game VGAPlanets 3 originally written by Tim Wisseman. It attempts to mimic the features available in the PHost4 project and VPA client while extending it with new features.
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
This is a JavaFX/Java card game called Makao. It was written for educational purposes (as a school project), but I've decided to start maintainig it and make it better and better. As for now game is divided into two part - a server and client.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
System capable of saving results of a specific game, in its own format. Shows player statistics, most played game, etc. Can run as a stand-alone application or as a client-server app.