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Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
A very smaller script interpretor that j2me based system. Can work on j2me / j2se / C++ platform ,the major goal is used to build an more flexible j2me game. Script language's phrase like as BASIC .
scrabbleScore is an Java application used to determine the top score obtainable in a game of Scrabble. It takes an existing Scrabble board with words on it, a list of words, in conjunction with a tray of seven letters, and finds the best combination.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
Java Enemy Territory Tool Suite provides some utilities implemented in Java for developing cooperatively ET maps and postprocessing them. Meant for use in conjunction with GTK-Radiant 1.4 and Q3Map2.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
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This projects will implement some tools to create, process, upgrade, edit and patch configuration files of X-Plane. For now there will be two tools: A Tool to remove duplicate fix points (commandline) and (much bigger) a version 850 Airport Editor.
The Java AI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
An easy way to create and print your own cards for the Catch Phrase (TM) board game. You will not be able to play without the purchased game, but once you have it you can make cards with any topics you want.
Echecs is a chess game with multiple user interfaces (actually 2D graphic mode and text mode are available). It can be played on the same computer by 2 humans. Network and non-human player functionalities are under developement.
A commandline shell environment for the webgame travian.
Enables the user to enact building plans, send resources, train troops, issue raids, and coordinate attacks.
HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non brute force). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
A tool for resolving mathematical non-risk trades. Can maximize amount of trades or the quality of trades. If you're looking for the program itself, get the latest TradeResolver package. Development and server packages are for advanced users.
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
MudBuilder is a graphical application to build and edit areas for Multi-User Dungeons (MUDs). It features import/export plugins and MUD configuration files to make conversion to/from any MUD a snap.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.